Wednesday, December 16, 2009

Icecrown Citadel The 1st boss

Icecrown Citadel Dungeon

The first wing of the new Icecrown Citadel dungeon is open! This 10- and 25-man instance is being rolled out piece by piece, so for right now you’ve got just the first four bosses to chew on. After the entire instance is rolled out, there will be 12 bosses total.

All throughout the Icecrown Citadel dungeon you’ll automatically have the de-buff Chill of the throne, which cuts your dodge rating by 20 percent. But on the plus side, you can change difficulties from boss to boss within the Icecrown Citadel dunegeon.

Icecrown Citadel: Lord Marrowgar

Boss #1 in the first wing of Icecrown Citadel is Lord Marrowgar. He deals physical and frost damage. Use three tanks in the fight against Lord Marrowgar. He’s got one power that hits your melee party members very hard, so having three tanks for the 10-man version is simply to help soak up some of that damage. Every party member should watch for this power, which is Bone Storm. It’s pretty obvious right before he casts it because he screams, “Bone Storm!” and then starts spinning really fast. Those closest to him take the most damage, so tanks and melee DPS should stay as far away as they can from him while still hitting him.

The other major spell to watch out for is Coldflame. It shows ups as bluish flames shooting across the floor. Just get out of the way when it’s heading toward you and don’t stand in it.

Sometimes Lord Marrowgar will cast a spell which impales a party member. Ranged DPS need to help take those spikes out and free their follow party members.

Icecrown Citadel: Lady Deathwhisper

After you defeat Lord Marrowgar you’ll meet up with Lady Deathwhisper. The biggest pain in the butt about this battle is all the adds she spawns continuously. You can’t tank Lady Deathwhisper fpr the first phase of the battle because she’s got Mana Shield up, so tanks temporarily become DPS.

Split your party into two groups and have one group focus on the adds Lady Deathwhisper spawns every 60 seconds. The other group stays on Lady Deathwhisper. You might consider splitting into ranged and melee and letting the melee group take the adds, but this may not be possible if you don’ t have an adequate number of melee DPS. Just remember the adds spawn in groups on the edges of the rooms, alternating sides each minute.

Avoid the green circles on the floor. That’s Lady Deathwhisper’s Death and Decay spell. If you stand in it, you’ll die, so run away from it. If you’re in 25-man mode, Lady Deathwhisper will cast a mind control spell on one or three party members. Whoever’s got crowd control abilities should use them on those party members.

After Lady Deathwhisper’s Mana Shield is down, the fight reverts to a traditional tank and spank. Tanks need to taunt off each other through this phase because Lady Deathwhisper has an ability which reduces threat levels. The adds in phase two can’t be killed. Just stay away from them because they do a lot of damage.

Icecrown Gunship Battle

The third encounter in Icecrown Citadel is fun and quite different from any other part of the game. It’s a gunship battle between the Horde and Alliance. Before the battle begins, divide your party into three groups. You’ll need three gunners, a boarding party, and a protective party. Assign your main tank to your boarding party and your secondary tank to your protective party. The members of the boarding party must grab a rocket pack and equip it before the battle begins.

Whenever the guns are frozen, gunners should switch over to regular DPS. This is one reason to choose ranged DPS for your gunners. This way they don’t even have to leave the gun when it’s frozen. They can easily switch over to their ranged weapons.

Your protective party takes out the enemy boarding party, and at times in the fight your boarding party will rocket over to the other ship to do damage there. In addition to damaging the enemy ship, your DPS also must take out the enemy guys as quickly as possible. The longer they’re in the battle, the stronger they get, so take them out while they’re slightly easier to kill. Also dodge the enemy fire from the cannons. It’s pretty easy to do if you’re paying attention.

Icecrown Citadel: Deathbringer Saurfang

The final boss in the first wing of Icecrown Citadel is Deathbringer Saurfang. He’s a blood death knight, so right there you already know a little bit about how to beat him. He spawns adds every 39 seconds, and his power increases by how much blood power he collects.

Ranged DPS need to spread out because of a power called Blood Nova. There’s no reason to let him damage more than one of your party members by allowing ranged DPS to bunch up. Blood Nova targets one party member and also hits anyone standing near him. Ranged DPS are also responsible for picking up Deathbringer Saurfang’s adds. Make sure your melee DPS doesn’t go after those adds because they give Deahtbringer Saurfang blood energy if they hit anyone. All party members should keep their distance and let ranged DPS kill them from afar.

A ways into the fight Deathbringer Saurfang will cast Mark of the Fallen Champion. Healers must heal the party member through it. If the player who gets hit by this ability dies, Deathbringer Saurfang gets healed a bit, so this should be a priority for healers in addition to keeping tanks alive.

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